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Ftl mouse acceleration
Ftl mouse acceleration









ftl mouse acceleration
  1. #Ftl mouse acceleration software
  2. #Ftl mouse acceleration windows

A chipset will never be as good as a full-fledged dedicated card, but nVidia chipsets, for instance, are great.

#Ftl mouse acceleration software

Hardware and software don't get deprecated, only marketing make it appear as so.Īs for Intel chipsets. It's good to have good old conscious programmers around, making sure that computers don't have to be changed more often than they should. Does that sound a bell? Despite being a computer addict, I have and will always continue to run my computers until there is smoke coming of the. Swapping a perfectly good phone every 6 months because, hey, there are better ones out there. Many limits had been reached by then, and current development have been more about patching stuff in order to progress around the limits (multi-core isn't a sudden ingenious idea, it's really a way to get around the fact that processors cannot in fact gain more speed anymore - so use more processors).įinally, the current trend of overconsumption must eventually come to an end. If I'm a computer addict, just imagine those that are not and are more likely to put their hard earned money on other stuff.īeside, it should be noted that computers haven't evolved that much in the last decades. No everyone is able to buy a new computer every few years. That was 2 years ago, and I am likely to use it for another 8 years or so. I'm a computer addict, and I saved up for 6 months before I could buy my current computer. The backlog of games I want to play is getting fairly long. With the SNES in use this weekend, I realized I haven't played any other games in about ten months in an effort to speed development of my game. They're taking a bit more time to get right than I wanted, but they are definitely needed for an introduction and to lower the learning curve for the game. Banished definitely requires a dedicated Nvidia or AMD/ATI 3D accelerator.īeyond hardware tests, I'm still working on in game tutorials.

ftl mouse acceleration

The game starts, but the performance just isn't there. I can't do much for users of those types of systems. It's not going to be a silky smooth experience, and I'm definitely recommending a machine with a beefier card than a 6600 GT, but if you don't mind the lower graphics settings, it's certainly a possibility.īeing that a video card that old runs the game at a playable rate, it's really frustrating that there are newer Intel integrated chips around that support the 3D acceleration feature set, but can't match that performance of a 10 year old video card. It has to run with lowered graphics settings, but it can still have dynamic shadows at a resolution of 1024x768. With the game running, this nearly ten year old machine runs the game just fine.

#Ftl mouse acceleration windows

I expected some debugging time for things I overlooked, but I've apparently read the documentation correctly as to what API calls are supported and only had to modify a single Windows API call to get the game engine running on XP again. I had faith it would still run as I haven't changed too many low level interfaces except for the recent video changes. While I've been touting that the game will run on older operating systems, it's been more than a few months since I personally tried my game on a Windows XP system. But I was thwarted early on by the hilarious BIOS error 'No keyboard attached, press F1 to continue.' For a second I thought about using some software I wrote back in college to send keyboard and mouse input over the network from another machine. Strangely, while I could find 9 mice, 13 power cords, 5 VGA cables, 3 DVD drives, 6 video cards, 3 motherboards and 200 feet of Ethernet cord - I somehow don't have a single extra keyboard. It's a single core Pentium 4 at 3Ghz with an Nvidia 6600GT and 2G of RAM. I can't run Banished on hardware that's over 20 years old, but I did get a chance to try an older machine that I used for development around ten years ago. Unfortunately the same can't be said for software. It's also amazing that the video signal that comes out of it is still supported as well. It's pretty amazing that a 23 year old piece of gaming hardware still works flawlessly, and that all the buttons on both controllers are still responsive. As sometimes happens, the SNES got taken out of the attic for some old school gaming this past weekend.











Ftl mouse acceleration